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I have played the demo, and the graphics are very nice...perhaps too much so. New units are nice, especially the armor modeling system, but they've cut the awesome hand-drawn/highly rendered graphics on the unit cards.
Campaign map (not available in demo, so I can't verify this): Supposedly, it's a lot better than Rome. There's something like fifteen playable factions, and messing around with files can unlock the rest. You can even cross the Atlantic in the late 15th century and explore part of the New World.
However...it seems they rushed to get it out in time for Christmas, and this has left some pretty severe bugs unfixed in both campaign and combat sections.
For example: A lot of people have been screaming their heads off about inquisitors being amazingly broken. To the point that they were losing family members, not just captains, at a rate of one a turn.
Complaints about having to practically fellate the Pope to accomplish anything against other Catholic nations, unlike Medieval 1, where you could tell him to screw off -- within reason.
There's a major bug with player-run cavalry. Double-clicking to make them rush somewhere and then charge is making them rush over...then slow to a walk and engage without really charging. They'll knock a few troopers out, but then they get bogged down in a hurry. Computer cavalry apparently does not have this problem.
Complaints with both cavalry and infantry that units won't engage each other en masse. And while that's been happening occasionally since Medieval 1, it's apparently much more common in this game.
And they've nerfed billmen. Badly.
Those last three, you can see in the demo. It's available online. Look for the Gold demo, because that has an extra battle.
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