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Edited on Thu Dec-21-06 01:26 PM by newyawker99
All hail Pottersville!_ The "bad" town in "It's a Wonderful Life" jumps and jives 24/7 with hot bars and cool chicks -- while "wholesome" Bedford Falls is a claustrophobic snooze.
By Gary Kamiya Dec. 22, 2001 | 'Tis the week before Christmas, and all through my house and 250 million others, people are blubbering helplessly as George Bailey overcomes despair and discovers that he really did have a Wonderful Life. I have no desire to rain on Frank Capra's heartwarming, seasonally-sanctioned parade. Let cynics deny that a brief sojourn in a counterfactual limbo conjured up by a bumbling, liver-spotted angel can really produce a life-changing epiphany. Let jaded roués deride George as an infantile weenie whose courtship of Mary comes to fruition only because she prudently massaged her scalp with Spanish Fly before he arrived. Such criticisms are mean-spirited, if not downright un-American. But even a master sometimes flubs a brushstroke, and there is a glaring flaw in Capra's great canvas.
I refer, of course, to Pottersville.
In Capra's Tale of Two Cities, Pottersville is the Bad Place. It's the demonic foil to Bedford Falls, the sweet, Norman Rockwell-like town in which George grows up. Named after the evil Mr. Potter, Pottersville is the setting for George's brief, nightmarish trip through a world in which he never existed. In that alternative universe, Potter has triumphed, and we are intended to shudder in horror at the sinful city he has spawned -- a kind of combo pack of Sodom, Gomorrah, Times Square in 1972, Tokyo's hostess district, San Francisco's Barbary Coast ca. 1884 and one of those demon-infested burgs dimly visible in the background of a Hieronymus Bosch painting.
There's just one problem: Pottersville rocks!
Pottersville makes its brief but memorable appearance during that tumultuous scene when George, who has just been bounced from Nick's Bar and is beginning to seriously freak out, rushes down the main street. A large neon sign -- the first of many -- announces "Pottersville." As sirens sound in the distance and a big band wails jazz, George staggers on, into an unfamiliar nightlife district that has replaced the town he knew. In a rapid montage, we see a neon bar sign saying "Blue Moon." Another announces "Fights." Yet another blares "Midnight Club -- Dancing." There's a pool and billiards joint and a pawnbroker shop. A large marquee announces "Girls Girls Girls -- 20 gorgeous girls -- 3 acts." The "Indian Club" gaudily sports a kitschy neon sign depicting the face of a brave. The "Bamboo Room" promises a more Oriental setting. As the disbelieving George stares at the teeming entrance of the "Dime a Dance" joint ("Welcome jitterbuggers"), a scuffle breaks out -- some floozy is resisting being thrown into the paddy wagon. "I know every big shot in this town!" she shrieks as the gendarmes manhandle her. In horror, George recognizes the floozy -- it's Violet, the town flirt from his previous existence, now apparently turned full-fledged professional. After his protests almost land him in the pokey too, he stumbles off in shock and grabs a taxi.
George's confusion, even dismay, is understandable -- it's always a shock when the laws of space and time cease to apply. But if he'd hung out for a while, had a few drinks in the Indian Club, dropped a couple dimes in the dance hall, maybe checked out the action at the burlesque, he would have gotten a whole new take on the situation. Pottersville has its problems -- its bartenders can be undeniably ill-humored, for example -- but compared to the snooze-inducing Bedford Falls, it jumps. In the immortal words of Jeffrey "Janet Malcolm" Masson, it's a place of "sex, women, fun."
The gauzy Currier-and-Ives veil Capra drapes over Bedford Falls has prevented viewers from grasping what a tiresome and, frankly, toxic environment it is. When Marx penned his immortal words about "the idiocy of rural life," he probably had Bedford Falls in mind. B.F. is the kind of claustrophobic, undersized burg where everybody knows where you're going and what you're doing at all times. If you're a Norman Rockwell collector, this might not bother you, but it should -- and it certainly bothered George Bailey. It is all too easily forgotten that George himself wanted nothing more than to shake the dust of that two-bit town off his feet -- and he would have, too, if he hadn't gotten waylaid by a massive load of family-business guilt and a happy ending engineered by God himself.
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This article was originally from Salon.com which is a copyrighted web site.
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